[gd_scene load_steps=4 format=3 uid="uid://c1r70fjlld45d"]

[ext_resource type="Texture2D" uid="uid://eddjcylrio7h" path="res://assets/enemy_sphere.png" id="1_jtmgn"]

[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_100ds"]
bounce = 0.51

[sub_resource type="CircleShape2D" id="CircleShape2D_prskc"]
radius = 31.0161

[node name="EnemySphere" type="RigidBody2D" groups=["enemy"]]
collision_layer = 4
collision_mask = 23
mass = 5.0
physics_material_override = SubResource("PhysicsMaterial_100ds")
continuous_cd = 1
max_contacts_reported = 8
contact_monitor = true
can_sleep = false

[node name="EnemySphere" type="Sprite2D" parent="."]
position = Vector2(1.19209e-07, 1.19209e-07)
scale = Vector2(0.96875, 0.96875)
texture = ExtResource("1_jtmgn")

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_prskc")
